Posts
My thoughts and ideas
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My thoughts and ideas
SDL2_image is an add-on library for SDL2, the Simple DirectMedia Layer and can be used to load images from various formats. In this post I describe how to get it working with CMake under Windows and Linux.
I added a vertex processing stage to the software renderer and implemented perspective correct texture mapping.
In this post I describe how to add pixel shader capabilities to the software rasterizer and how to optimize it even further for example using OpenMP to parallelize the rasterization.
In the second part of this series, I will describe how to optimize and improve the software rasterizer that we developed in the first part.
This article is about graphics programming. I implemented my own compact software renderer/rasterizer with some nice features like pixel and vertex shaders in C++ and in this article I describe how I did it.
SDL2 is the newest version of the Simple Directmedia Layer API. It can be used together with CMake to build a cross platform multimedia application. In this blog post I will describe the necessary steps to use SDL2 with CMake on both Linux (Ubuntu 17.04) and Windows.